TABLE OF CONTENTS
In-City Defense (Main Wall) PvP - Coming Soon
Mounted PvM - Coming Soon
INTRODUCTION
If you are not in the Evony 1%, the Attribute Rankings are probably the better for you.
The EvonyAnswers (EvAns) Summary Ranking System is geared towards the 1% of players that are at the very top of the Evony "ladder", they are most likely Very Heavy or Crazy Heavy Spenders.
You're probably in the Evony 1%, if you:
Are VIP 20 or above.
Have eight (8) or more Dragons.
Have opened Level 5 of the Dragon Cliff.
Have three (3) or more complete sets of Civilization Gear.
Play battlefield every week and your Alliance is typically in the top 64 in your Continent.
Play battlefield every week and your Alliance has four (4) or more Very Heavy or Crazy Heavy Spenders.
VERSIONS ADJUSTMENTS
Past Version Adjustments
The Summary Methodology was added in v4 and did not exist in v3.
In v4.1.1, the following was revised:
1. The Reduce Enemy Troop Attack, HP and Defense Multipliers have been adjusted so that they are much closer together, making the priority order in which they are placed much less important.
Reduce Enemy Attack Priority
Priority v4.1.0 v4.1.1
1st 1.0 1.0
2nd 0.75 0.88
3rd 0.5 0.76
4th 0.25 0.64
All 2.5 3.28
Reduce Enemy Toughness Priority
Priority v4.1.0 v4.1.1
1st 0.8 0.8
2nd 0.6 0.7
3rd 0.4 0.6
4th 0.2 0.5
All 2.0 2.6
In v4.1.0, the following was revised:
1. The "Three (3) Skill Book Score" was changed to the "Four (4) Skill Book Score", and now represents a standardized set of top four (4) Skill Books: March Size Increase, Primary Attack Increase, Primary HP Increase, and Primary Defense Increase. Even though there are now effectively six (6) Skill Book slots, the 6th Skill Book is statistically insignificant. The 5th Skill Book(s), Range Increase / Troop (Movement) Speed, are assumed to cancel each other out.
Future Version Adjustments
In future versions, the following items will probably be revised:
1. The multiplier for March Size Increase will probably increase significantly. The current multiplier is based on the actually March Size Increase effectiveness being around 25%.
In the current system, the modified March Size "multiplier" is applied only to Attack, HP & Defense Bonuses from the Army General in question. The problem is that the extra Troops accompanying the rally are fully Buffed with all Keep Buffs, not just buffs from the particular Army General. When looking at the ratio of a single Army General's Buffs to the Keep's Total Buffs, a good conservative approximation for Keeps in the K36 to K40 range would be 3:1 or 4:1. So, the 25% March Size effectiveness would be counteracted by the 4x "Full Buff" ratio.
For Keeps in the K41 to K45 range, the ratio is probably more like 5:1 or 6:1. So, as Keep Buffs go from +2,000% to +3,000%, March Size Increase will become more and more important.
If that were written out in a formula:
Current March Size is: March Size Increase (MSI) = (1+MSI/4)
New March Size would be: March Size Increase (MSI) = (1+3*MSI/4) or (1+4*MSI/4) or (1+5*MSI/4) or (1+6*MSI/4)
SUMMARY METHODOLOGY - v4.1.1
Summary Ranking Methodology
Rules & Assumptions
1. All calculated numbers are rounded DOWN to the next whole number.
2. There are twelve (12) Primary Attributes that comprise the Summary Scoring System. There's a multiplier for each Primary Attribute to convert to the Score Weightings listed in each section below. Any Non-Primary Attributes (not specifically listed below) are assumed to be zero and do not affect the scoring.
March Size Increase. See "Future Version Adjustments" above for more discussion on this item.
Primary (Mounted) Attack Increase.
Primary (Mounted) HP Increase.
Primary (Mounted) Defense Increase.
Reduce Enemy Ground, Ranged, Mounted, and Siege Attack.
Reduce Enemy Ground, Ranged, Mounted, and Siege Toughness (HP + Defense).
3. Primary Attack, HP & Defense are always being fully Debuffed (at 50% effectiveness).
4. HP is worth 10% more than Defense.
5. Army Generals are maximized at Level 45 with 4-Yellow Specialties and full Ascending Enhancements (10-Stars).
All-Troop Attack, HP & Defense Increases (from Basic Attributes Leadership, Attack & Defense) are included in the totals.
6. The four (4) highest scoring Skill Books possible for each Army General are included in the totals. See "Past Version Adjustments" above for more discussion on this item.
Summary Methodology
Attacking Troop PvP Offense
March Size Increase (MSI): +26%
Attacking Troop Attack Increase (ATAI): +378% (Including All Troop Attack)
Attacking Troop Offense (ATO): C+ (00.0% - 443)
ATO = ATAI x 100 x 0.5 x (1+MSI/4) x TOM
100 = Convert from % to Whole Numbers
0.5 = Fully Debuffed
MSI/4 = Actually Effectiveness of MSI is Around 25%
(1+MSI/4) = March Size Increase
TOM = Troop Offense Multiplier (Differs for each Troop Type), 1.89 was used for this example
Attacking Troop PvP Toughness
March Size Increase (MSI): +26%
Attacking Troop HP Increase (ATHI): +316% (Including All Troop HP)
Attacking Troop Defense Increase (ATDI): +315% (Including All Troop Defense)
Attacking Troop Toughness (ATT): C+ (00.0% - 383)
ATT = ((ATHI x 100 x 0.5 x (1+MSI/4) x 1.0) + (ATDI x 100 x 0.5 x (1+MSI/4) x 0.91)) x TTM
100 = Convert from % to Whole Numbers
0.5 = Fully Debuffed
MSI/4 = Actually Effectiveness of MSI is Around 25%
(1+MSI/4) = March Size Increase
1.0 = Importance Factor for HP (making it 10% more Important than Defense)
0.91 = Importance Factor for Defense (making it 10% less Important than HP)
TTM = Troop Toughness Multiplier (Differs for each Troop Type), 1.2 was used for this example
Attacking Troop PvP Offense & Toughness
Attacking Offense & Toughness Score (AO&T): C+ (00.0% - 760)
AO&T = ATO + ATT
ATO = Attacking Offense
ATT = Attacking Toughness
Attacking Troop PvP Enemy Debuffs
Reduce Enemy Troop Attack (RETA)
Reduce Enemy RA Attack (RERA): +30% (Including All Troop Debuffs)
Reduce Enemy SG Attack (RESA): +10% (Including All Troop Debuffs)
Reduce Enemy GR Attack (REGA): +10% (Including All Troop Debuffs)
Reduce Enemy MT Attack (REMA): +10% (Including All Troop Debuffs)
Reduce Enemy Troop Toughness (RETT)
Reduce Enemy RA Defense &/or HP (RERT): +30% (Including All Troop Debuffs)
Reduce Enemy GR Defense &/or HP (REGT): +0% (Including All Troop Debuffs)
Reduce Enemy SG Defense &/or HP (REST): +0% (Including All Troop Debuffs)
Reduce Enemy MT Defense &/or HP (REMT): +0% (Including All Troop Debuffs)
Attacking Troop Enemy Debuffs (ATED): C+ (00.0% - 57)
ATED = (RETA + RETT) x TEDM
RETA = RERA x 1.0 + RESA x 0.88 + REGA x 0.76 + REMA x 0.64
RETT = RERT x 0.8 + REGT x 0.7 + REST x 0.6 + REMT x 0.5
TEDM = Troop Enemy Debuff Multiplier (Differs for each Troop Type), 0.84 was used for this example
1.0 = Troop 1st Priority Attack Debuff Multiplier, RERA was used for this example
0.88 = Troop 2nd Priority Attack Debuff Multiplier, RESA was used for this example
0.76 = Troop 3rd Priority Attack Debuff Multiplier, REGA was used for this example
0.64 = Troop 4th Priority Attack Debuff Multiplier, REMA was used for this example
0.8 = Troop 1st Priority Toughness Debuff Multiplier, RERT was used for this example
0.7 = Troop 2nd Priority Toughness Debuff Multiplier, REGT was used for this example
0.6 = Troop 3rd Priority Toughness Debuff Multiplier, REST was used for this example
0.5 = Troop 4th Priority Toughness Debuff Multiplier, REMT was used for this example
Attacking Troop PvP Total Score
Attacking Troop Total Score (ATTS): C+ (00.0% - 887)
ATTS = AO + AT + AED
ATO = Attacking Troop Offense
ATT = Attacking Troop Toughness
ATED = Attacking Troop Enemy Debuffs
TROOP TYPE VARIABLES
Score Weightings, Attribute Multipliers, and Enemy Debuff Priorities
GROUND PvP
Ground PvP Score Weightings
Attacking Ground PvP:
Ground Offense: 46%
Ground Toughness: 53%
Enemy Debuffs: 1%
Reinforcing Ground PvP:
Ground Offense: 45%
Ground Toughness: 54%
Enemy Debuffs: 1%
Ground PvP Attribute Multipliers
Ground Offense Multiplier (GOM): 1.815
Ground Toughness Multiplier (GTM): 1.170
Ground Enemy Debuff Multiplier (GEDM): 1.2
Ground PvP Enemy Debuff Priorities
Attacking Ground PvP:
Enemy Attack Debuff
1st: Mounted
2nd: Ranged
3rd: Siege
4th: Ground
Enemy HP or Defense Debuff
1st: Ranged
2nd: Siege
3rd: Mounted
4th: Ground
Reinforcing Ground PvP:
Enemy Attack Debuff
1st: Mounted
2nd: Ground
3rd: Siege
4th: Ranged
Enemy HP or Defense Debuff
1st: Mounted
2nd: Ground
3rd: Siege
4th: Ranged
RANGED PvP
Ranged PvP Score Weightings
Attacking Ranged PvP:
Ranged Offense: 64%
Ranged Toughness: 35%
Enemy Debuffs: 1%
Reinforcing Ranged PvP:
Ranged Offense: 63%
Ranged Toughness: 36%
Enemy Debuffs: 1%
Ranged PvP Attribute Multipliers
Ranged Offense Multiplier (ROM): 2.516
Ranged Toughness Multiplier (RTM): 0.835
Ranged Enemy Debuff Multiplier (REDM): 0.555
Ranged PvP Enemy Debuff Priorities
Attacking Ranged PvP:
Enemy Attack Debuff
1st: Ground
2nd: Siege
3rd: Mounted
4th: Ranged
Enemy HP or Defense Debuff
1st: Ground
2nd: Siege
3rd: Mounted
4th: Ranged
Reinforcing Ranged PvP:
Enemy Attack Debuff
1st: Ground
2nd: Siege
3rd: Ranged
4th: Mounted
Enemy HP or Defense Debuff
1st: Mounted
2nd: Ranged
3rd: Ground
4th: Siege
MOUNTED PvP
Mounted PvP Score Weightings
Attacking Mounted PvP:
Mounted Offense: 53%
Mounted Toughness: 46%
Enemy Debuffs: 1%
Reinforcing Mounted PvP:
Mounted Offense: 51%
Mounted Toughness: 48%
Enemy Debuffs: 1%
Mounted PvP Attribute Multipliers
Mounted Offense Multiplier (MOM): 1.870
Mounted Toughness Multiplier (MTM): 1.150
Mounted Enemy Debuff Multiplier (MEDM): 0.845
Mounted PvP Enemy Debuff Priorities
Attacking Mounted PvP:
Enemy Attack Debuff
1st: Ranged
2nd: Siege
3rd: Ground
4th: Mounted
Enemy HP or Defense Debuff
1st: Ranged
2nd: Ground
3rd: Siege
4th: Mounted
Reinforcing Mounted PvP:
Enemy Attack Debuff
1st: Ranged
2nd: Siege
3rd: Ground
4th: Mounted
Enemy HP or Defense Debuff
1st: Ranged
2nd: Siege
3rd: Ground
4th: Mounted
SIEGE PvP
Siege PvP Score Weightings
Attacking Siege PvP:
Siege Offense: 68%
Siege Toughness: 31%
Enemy Debuffs: 1%
Reinforcing Siege PvP:
Siege Offense: 67%
Siege Toughness: 32%
Enemy Debuffs: 1%
Siege PvP Attribute Multipliers
Siege Offense Multiplier (SOM): 2.874
Siege Toughness Multiplier (STM): 0.675
Siege Enemy Debuff Multiplier (SEDM): 0.700
Siege PvP Enemy Debuff Priorities
Attacking Siege PvP:
Enemy Attack Debuff
1st: Mounted
2nd: Ground
3rd: Siege
4th: Ranged
Enemy HP or Defense Debuff
1st: Siege
2nd: Ranged
3rd: Mounted
4th: Ground
Reinforcing Siege PvP:
Enemy Attack Debuff
1st: Siege
2nd: Mounted
3rd: Ground
4th: Ranged
Enemy HP or Defense Debuff
1st: Siege
2nd: Ranged
3rd: Mounted
4th: Ground
IN-CITY DEFENSE (MAIN WALL) PvP
In-City Defense (Main Wall) PvP Variables
COMING SOON
MOUNTED PvM
Mounted PvM Attribute Variables
COMING SOON
If you have any comments, requests, or questions, please let me know in the comments section below.
Also, directing my attention to any mistakes is especially appreciated.
Thanks for Reading,
dr.dur.ri.gi.ble
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