Part 1 – Battlefield Preparation – Sign-Up & Information
PART 1 of 3 in the Battlefield Preparation Series, reviewing reasons to participate, and also some other basic Battlefield information.
Reasons to participate:
It’s good experience with PvP in an environment where you can’t lose much stuff.
BoC & BoCH are the only way to get Badges (besides buying the 5th Event Packs). Badges become very important after getting to K30. They are used to upgrade the Wonder Building (4500 to open Wonder 3 and another dragon) and to upgrade Dragon Gear to Ares Gear (800 for each piece).
Other good stuff for participating: Gems, Gold, Speed-Ups, and Resources.
Army General Experience – You can get good Army General Experience gains if you win defenses or attacks. Even if you lose everything, you will still get some Army General Experience points.
Most of all, participation can help the team win! If the team wins, everyone gets more rewards at the end, and we may even get a person from our team into the All-Star Battlefield where the rewards can be huge.
Things that CAN’T be lost during battlefield:
Resources – the game does not allow Resource looting during battlefield.
Troops - ALL main city troops casualties are sent to the hospital and there’s no limit to hospital capacity during battlefield. ALL main city troops are healed for free at the end of the battlefield.
Army Generals – the game does not allow generals to be killed or captured during battlefield.
Subordinate Cities – the game does not allow taking or losing subordinate cities during battlefield.
Anything not listed below.
Things that will be used up during battlefield:
Stamina – I have no idea how much I typically use… But, make sure you have enough, probably 300-500 if it’s BoG or BoCH (because there are monsters). Maybe, less if it’s BoC (no monsters)?
Advanced City Teleporters – if you have 10 or more that should be enough (but, need at least 2 or 3 minimum). I probably use 20-30 per battlefield.
March Speed-Ups – if you are a lower keep that’s just holding a building, you may not need any. But, you may need a lot, depending on what you are doing. I probably use 300-400 per battlefield.
Healing Speed-Ups – if you heal during the battlefield (most people don’t heal major amounts of troops during the battlefield, and some players don’t heal any troops at all.) We’d like you to heal at least a few troops if you get zero’d, probably 10-20 troops at a time. Healing Speed-Ups are nice, but not necessary, if you don’t want to use them. If we are up against bigger competition, I may use 1,000 days-worth of Healing Speed-Ups even when battles are going well, maybe more if it’s going poorly.
Things that CAN be lost in battlefield:
Traps – You can lose all of them if the battle goes badly, or you may lose none if you battle goes really well.
Subordinate City Troops – Same as above. But, unless your sub-cities are level 35 or higher, the troops are probably useless anyway. You really only need 1 troop in each Subordinate City to make sure your Debuff Generals join the Attack Marches and City Defenses.
Battlefield Summary:
Battle of Guagamela = BoG – Two (2) teams, twenty (20) players on each team, seven (7) buildings, and many boss monsters (level 4-11). Prizes are ok, but not great. If you are new to battlefield, this is a really good place to start.
Battle of Constantinople = BoC – Two (2) teams, twenty (20) players on each team, twenty one (21) buildings, buff marches to crystal mines, and no boss monsters. Prizes are better, and so it’s usually more competitive.
Battle of Chalons = BoCH – Four (4) teams, twenty five (25) players on each team, eighteen (18) buildings, healing tents in random places, buff marches to hospitals, and many boss monsters (level 4-11). Prizes are even better, and so it’s usually even more competitive. Playing against three (3) other teams and up to seventy five (75) players at the same time can be overwhelming the first time out.
Battlefield Time Slots:
1. For BoG and BoC, there are nine (9) time slots and they are ALWAYS the SAME.
Server Reset = SR
Time Slot #1 – SR +0 hours to SR +2 hours
2 hour gap with no battlefield
Time Slot #2 – SR +4 hours to SR +6 hours
Time Slot #3 – SR +6 hours to SR +8 hours
Time Slot #4 – SR +8 hours to SR +10 hours
Time Slot #5 – SR +10 hours to SR +12 hours
Time Slot #6 – SR +12 hours to SR +14 hours
Time Slot #7 – SR +14 hours to SR +16 hours
Time Slot #8 – SR +16 hours to SR +18 hours
2 hour gap with no battlefield
Time Slot #9 – SR +20 hours to SR +22 hours
2. For BoCH, there seem to be five (5) time slots.
Server Reset = SR
Time Slot #1 – SR +6 hours to SR +8 hours
2 hour gap with no battlefield
Time Slot #2 – SR +10 hours to SR +12 hours
2 hour gap with no battlefield
Time Slot #3 – SR +14 hours to SR +16 hours
2 hour gap with no battlefield
Time Slot #4 – SR +18 hours to SR +20 hours
2 hour gap with no battlefield
Time Slot #5 – SR +22 hours to SR +24 hours
Keys to Winning Battlefield (in order of importance):
1. ATTENDANCE - The 1st KEY to winning battlefield is having MORE PEOPLE show up than the other team(s). On the other hand, if you are signed up, and then don’t show up on time, it really hurts the team. The battlefield match-ups are based on the total power of all the keeps that are signed up for that particular battlefield. So, if there’s any question about being there on time (and for the entire two hours) it’s probably better not to sign up. It’s much better to have 15 people sign up and 15 people show up, than it is to have 20 people sign up and 15 people show up. In fact having 75% attendance is a good way to ensure we lose the match.
2. MORE SMALL KEEPS - The 2nd KEY to winning battlefield is having more clever, small power players (under 100 million power). Not having small keeps is like playing Chess without any pawns. Small Keep play will be discussed more in Part 3 of this series.
3. PREPARATION - The 3rd KEY to winning battlefield is doing the right long term and short term preparation. That will be explored more in Parts 2 & 3 of this series.
4. HAVE A PLAN (Map & Assignments) - The 4th KEY to winning battlefield is to have a plan. We have the tools in place to implement the plan (essentially it’s a map & assignments), we just need to do it.
If you have questions, please let me know.
Thanks,
DD